First Floor
Brysh gets slightly possessed by the ghost of a trickster god. Obo’laka. Brysh gets a passive boon: she can attune to one additional magic item. However when Obo’laka leaves Brysh, all her magic items have their attunement broken. There’s also a secret RP requirement.
Later we fight a Flame Skull and Sylvos attunes. He gets a “secret” RP requirement, and can turn invisible as an action. Sylvos then asks which trickster gods they cannot trust.
Locke has a pretty bad seniors moment. The party is starting to get concerned…
Later Locke lures Mr Bones to him using a gold coin (which is perfect for his eye socket). However Mr Bones then tries to return to his room, but his skull gets pulled into a magnet shield. It seems like Mr Bones has died, but we get the skeleton key.
Second Floor
There’s masked dwarves doing diabolical work on strange machines. They are zombies owned by Withers, who keeps the traps in working order. He gives Locke a bell to ring in case any of the traps malfunction.
In a magic fountain, we see the first person perspective of someone walking down a hallway with animal statues on one side. The hallway is full of ankle deep water.
Brysh stole a note from Wither’s study:
The dead abhore sunlight
Only a jewel can tame the frog
Bow as the dead god intonned
Into darkness descend
Brysh and Morgan look into the fountain again. Now the vision is walking through a hallway with purple fungus.
We end the session entering a room with a giant bird, bronze statues, Chultan warriors, and more.